13 research outputs found

    Virtual and Augmented Reality on the 5G Highway

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    In recent years, virtual and augmented reality have begun to take advantage of the high speed capabilities of data streaming technologies and wireless networks. However, limitations like bandwidth and latency still prevent us from achieving high fidelity telepresence and collaborative virtual and augmented reality applications. Fortunately, both researchers and engineers are aware of these problems and have set out to design 5G networks to help us to move to the next generation of virtual interfaces. This paper reviews state of the art virtual and augmented reality communications technology and outlines current efforts to design an effective, ubiquitous 5G network to help to adapt to virtual application demands. We discuss application needs in domains like telepresence, education, healthcare, streaming media, and haptics, and provide guidelines and future directions for growth based on this new network infrastructure

    Virtual and Augmented Reality on the 5G Highway

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    Aquarium sonification: Soundscapes for accessible dynamic informal learning environments

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    Presented at the 12th International Conference on Auditory Display (ICAD), London, UK, June 20-23, 2006.Museums, science centers, zoos and aquaria are faced with educating and entertaining an increasingly diverse visitor population with varying physical and sensory needs. There are very few guidelines to help these facilities develop non-visual exhibit information, especially for dynamic exhibits. In an effort to make such informal learning environments (ILEs) more accessible to visually impaired visitors, the Georgia Tech Accessible Aquarium Project is studying auditory display and sonification methods for use in exhibit interpretation. The work presented here represents the initial tool building stage. We discuss the sonification system we are developing, and present some examples of the soundscape implementations that have been produced so far

    ModulAR: Eye-Controlled Vision Augmentations for Head Mounted Displays

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    Emulation of Physician Tasks in Eye tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease

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    IEEE VR - Virtual Reality, IEEE Annual International Symposium, LOS ANGELES, ETATS-UNIS, 18-/03/2017 - 22/03/2017For neurodegenerative conditions like Parkinson's disease, early and accurate diagnosis is still a difficult task. Evaluations can be time consuming, patients must often travel to metropolitan areas or different cities to see experts, and misdiagnosis can result in improper treatment. To date, only a handful of assistive or remote methods exist to help physicians evaluate patients with suspected neurological disease in a convenient and consistent way. In this paper, we present a low-cost VR interface designed to support evaluation and diagnosis of neurodegenerative disease, and test its use in a clinical setting. Using a commercially available VR display with an infrared camera integrated into the lens, we have constructed a 3D virtual environment designed to emulate common tasks used to evaluate patients, such as fixating on a point, conducting smooth pursuit of an object, or executing saccades. These virtual tasks are designed to elicit eye movements commonly characteristic of neurodegenerative disease, such as abnormal saccades, square wave jerks, and ocular tremor. Next, we conducted experiments with 9 patients with a diagnosis of Parkinson's disease and 7 healthy controls to test the system's potential to emulate tasks for clinical diagnosis. We then applied eye tracking algorithms and image enhancement to the eye recordings taken during the experiment, and conducted a short follow-up study with two physicians for evaluation. Results showed that our VR interface was able to elicit five common types of movements usable for evaluation, physicians were able to confirm three out of four abnormalities, and visualizations were rated as potentially useful for diagnosis

    Pupillary response to cognitive workload during saccadic tasks in Parkinson's disease

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    The relationship between cognitive workload and cognitive impairments in Parkinson's disease (PD) is currently not well known. This study compared cognitive workload during saccadic tasks between patients with PD and controls. Sixteen controls, 11 patients with no obvious cognitive impairment (PD-NCI) (MOCA score e 26), and 10 PD patients with cognitive impairment (PD-CI) (MOCA score < 26) performed prosaccade and antisaccade tasks. Cognitive workload, extracted via pupil recording, and other eye metrics were compared between the three groups. PD-NCI patients exhibited greater cognitive workload than controls in the prosaccade task. PD-CI patients also showed more cognitive workload in the prosaccade task than PD-NCI patients and controls. No other differences in eye metrics were found between the three groups. Cognitive workload could be used to differentiate between different cognitive states in PD. The causal relationship between increased cognitive workload and cognitive decline in PD-NCI should be the focus of future studies
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